Large City: Kad Iri-äsäm

Kad Iri-äsäm

Kad Iri-äsäm
Example Gnoll architecture.
StateTano
ProvenceVeláïkulk Principality
RegionWhi̽-qō Basin
Founded1521
Community LeaderLord Achassien
Area78 km2 (31 mi2)
Average Yearly Temp-2°C (29°F)
Average Elevation2404 m (7887 ft)
Average Yearly Precipitation204 cm/y (80 in/y)
Population18469
Population Density236 people per km2 (595 people per mi2)
Town AuraTransmutation
Naming
Native nameKad Iri-äsäm
Pronunciation/iˈri/ /ɑˈsɑm/
Direct Translation[logical] [stool (seat)]
Translation[Not Yet Translated]

Kad Iri-äsäm (/iˈri/ /ɑˈsɑm/ [logical] [stool (seat)]) is a subtropical Large City located in the Veláïkulk Principality of the Tano.

The name Kad Iri-äsäm is derived from the Goblin language, as Kad Iri-äsäm was founded by Apogata, who was culturaly Gnoll.

Climate

Kad Iri-äsäm has a yearly average temperature of -2°C (29°F), with its average temperature during the summer being an icy 21°C (69°F) and its average temperature during the winter being a cold -25°C (-13°F). Kad Iri-äsäm receives an average of 204 cm/y (80 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Iri-äsäm covers an area of nearly 78 km2 (31 mi2), and an average elevation of 2404 m (7887 ft) above sea level.

Overview

Kad Iri-äsäm was founded durring the early 16th century in winter of the year 1521, by Apogata. The establishment of Kad Iri-äsäm was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Apogata struck deals with nearby nations and communities to establish Kad Iri-äsäm as a prison colony.

Kad Iri-äsäm was built using the conventions of Gnoll durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Kad Iri-äsäm is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kad Iri-äsäm is buildings are arranged arrounded a highly ordered system of premissive carved bedrock streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The city's robustly designed timber walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Right off the bat Kad Iri-äsäm hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Many of those buildings are schools, scriptoriums, and even one college. One can only wonder what knowledge the town has come into.

Civic Infrastructure

Kad Iri-äsäm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kad Iri-äsäm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Iri-äsäm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Iri-äsäm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Iri-äsäm's parks.

Kad Iri-äsäm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Iri-äsäm.

Kad Iri-äsäm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Iri-äsäm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Iri-äsäm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Iri-äsäm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Iri-äsäm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Iri-äsäm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Iri-äsäm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Iri-äsäm's public wards, blessings, and other arcane systems.

Kad Iri-äsäm has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Kad Iri-äsäm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Iri-äsäm's grid is powered by an arcane means.

Kad Iri-äsäm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Kad Iri-äsäm has a first rate hospital which caters to anyone in need of long term medical care.

Kad Iri-äsäm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Kad Iri-äsäm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Iri-äsäm's natural decorations nor waterways.

Kad Iri-äsäm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Iri-äsäm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Iri-äsäm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While Kad Iri-äsäm might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Kad Iri-äsäm's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Kad Iri-äsäm it is impossible to directly or indirectly lie.

The Soulsliver near Kad Iri-äsäm are known to be almost tame, such that they can be put to domestic use.

Kad Iri-äsäm's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves orgies to channel Transmutation energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 34
  • Farmers: 55
  • Farm Laborer: 80
  • Hunters: 73
  • Milk Maids: 49
  • Ranchers: 22
  • Ranch Hands: 53
  • Shepherds: 46
    • Farmland: 75538 m2
    • Cattle and Similar Creatures: 4617
    • Poultry: 55407
    • Swine: 3693
    • Sheep: 184
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1846

Craftsmen

  • Arms and Toolmakers: 37
  • Blacksmiths: 42
  • Bookbinders: 23
  • Buckle-makers: 24
  • Cabinetmakers: 41
  • Candlemakers: 68
  • Carpenters: 58
  • Clothmakers: 51
  • Coach and Harness Makers: 19
  • Coopers: 47
  • Copper, Brass, Tin, Zinc, and Lead Workers: 25
  • Copyists: 17
  • Cutlers: 15
  • Fabricworkers: 43
  • Farrier: 111
  • Furriers: 12
  • Glassworkers: 63
  • Gunsmiths: 38
  • Harness-Makers: 17
  • Hatters: 35
  • Hosiery Workers: 13
  • Jewelers: 20
  • Leatherwrights: 49
  • Locksmiths: 18
  • Matchstick makers: 29
  • Musical Instrument Makers: 25
  • Painters, Structures and Fixtures: 23
  • Paper Workers: 26
  • Plasterers: 25
  • Pursemakers: 30
  • Roofers: 19
  • Ropemakers: 19
  • Rugmakers: 17
  • Saddlers: 32
  • Scabbardmakers: 37
  • Scalemakers: 19
  • Scientific, Surgical, and Optical Instrument Makers: 12
  • Sculptors, Structures and Fixtures: 17
  • Shoemakers: 18
  • Soap and Tallow Workers: 64
  • Tailors: 99
  • Tanners: 23
  • Upholsterers: 26
  • Watchmakers: 26
  • Weavers: 47
  • Whitesmiths: 14

Merchants

  • Adventuring Goods Retellers: 13
  • Arcana Sellers: 13
  • Beer-Sellers: 24
  • Booksellers: 30
  • Butchers: 54
  • Chandlers: 49
  • Chicken Butchers: 53
  • Entrepreneurs: 19
  • Fine Clothiers: 48
  • Fishmongers: 43
  • Florists: 11
  • Potion Sellers: 30
  • Resellers: 83
  • Spice Merchants: 24
  • Wine-sellers: 38
  • Wheelwright: 29
  • Woodsellers: 17

Service workers

  • Bakers: 83
  • Barbers: 82
  • Coachmen: 27
  • Cooks: 73
  • Doctors: 38
  • Gamekeepers: 28
  • Grooms: 16
  • Hairdressers: 59
  • Healers: 50
  • Housekeepers: 47
  • Housemaids: 87
  • House Stewards: 52
  • Inns: 17
  • Laundry maids: 35
  • Maidservants: 65
  • Nursery Maids: 33
  • Pastrycooks: 65
  • Restaurateur: 71
  • Tavern Keepers: 73

Specialized Laborer

  • Ashworkers: 24
  • Bleachers: 16
  • Chemical Workers: 10
  • Coal Heavers: 38
  • In-Town Couriers: 46
  • Long Haul Couriers: 45
  • Dockyard Workers: 37
  • Gas Workers: 9
  • Hay Merchants: 15
  • Leech Collectors: 47
  • Millers: 41
  • Miners: 46
  • Oilmen and Polishers: 29
  • Postmen: 41
  • Pure Finder: 24
  • Skinners: 52
  • Sugar Refiners: 10
  • Tosher: 29
  • Warehousemen: 59
  • Watercarriers: 35
  • Watermen, Bargemen, etc.: 59

Skilled Laborers

  • Accountants: 24
  • Alchemist: 27
  • Clerk: 36
  • Dentists: 19
  • Educators: 55
  • Engineers: 28
  • Gardeners: 19
  • Mages: 13
  • Plumbers: 20
  • Pharmacist: 21
  • Professors: 8
  • Scientists: 13
  • Wizards: 8

Civil Servants

  • Adventurers: 17
  • Bankers: 24
  • Civil Clerks: 41
  • Civic Iudex: 20
  • Consultants: 11
  • Exorcist: 41
  • Fixers: 21
  • Kami Clerk: 37
  • Landlords: 35
  • Lawyers: 22
  • Legend Keepers: 31
  • Militia Officers: 205
  • Monks, Monastic: 59
  • Monks, Civic: 59
  • Historian, Oral: 38
  • Historian, Textual: 22
  • Policemen, Sheriffs, etc.: 41
  • Priests: 65
  • Rangers: 24
  • Rat Catchers: 29
  • Scholars: 29
  • Spiritualist: 32
  • Slayers: 10
  • Storytellers: 82
  • Military Officers: 71

Cottage Industries

  • Brewers: 59
  • Comfort Services: 73
  • Enchanters: 20
  • Herbalists: 20
  • Jaminators: 59
  • Needleworkers: 68
  • Potters: 30
  • Preserve Makers: 57
  • Quilters: 26
  • Seamsters: 87
  • Spinners: 51
  • Tinker: 20
  • Weaver: 43

Artists

  • Actors: 19
  • Architects: 7
  • Bards: 27
  • Costumers: 11
  • Dancers: 21
  • Drafters: 12
  • Engravers: 15
  • Fine Furniture Carpenters: 8
  • Glaziers: 19
  • Inlayers: 17
  • Musicians: 57
  • Painters, Art: 9
  • Playwrights: 19
  • Sculptors, Art: 16
  • Wood Carvers: 55
  • Writers: 71

Produce Industries

  • Butter Churners: 59
  • Canners: 59
  • Cheesmakers: 71
  • Ice Merchants: 8
  • Millers: 36
  • Picklers: 33
  • Smokers: 23
  • Stockmakers: 21
  • Tobacconists: 29
  • Tallowmakers: 41

6935 of Kad Iri-äsäm's population work within a Foundational Occupation.

11165 of Kad Iri-äsäm's population do not work in a formal occupation, but do contribute to the local economy. 369 (2%) are noncontributers.

Points of Interest

Kad Iri-äsäm has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Kad Iri-äsäm was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kad Iri-äsäm lost 166 people, 143 livestock, and 89 buildings. The conflict ended after roughly 91, when members of Kad Iri-äsäm's militia enacted an operation to delay the operations of the enemy. The operation was complicated by the officers in charge fight among themselves, weakening the army as a whole. The conflict ended with pitched battle between both forces, which ended in defeat for Kad Iri-äsäm's forces. The war is remembered in legend by Kad Iri-äsäm's bards, historians, and legend keepers.

History